Then, climb up the blue ladder with arrows pointing up to "Crane Controls" and "Generator.". You may want to return to the surface to bring your loot back to your Raft, but there's an argument for hanging around this area. The note is written by a man named Cuckoo and talks about another character named Owl and a missing character named Sparrow. There are some Planks you can grab on the right, so go ahead and pick those up. Please report any problems or issues that require immediate attention to the Security Chair and/or Island Manager. Supply electricity to the igloo village by connecting the generator to each igloo with the electrical wires. You'll see an empty pool on the deck -- head in and you can find the third Mechanical Part at the bottom of the empty pool. It's not strictly necessary, but it can be done if you wish. Temperance is also the first location with Polar Bears. There are several food packages in this room. To your left, you'll find a piece of Tape next to the bed. Snowmobile around the island to find an observatory, an igloo village, and a research facility. is found on the opposite side of the golden statue. A GameClamTM from wyaneradiotv's streams can be found on the map. Islands come in different shapes and sizes, with the available Materials depending on type and size of the Island. This next room is the kitchen. Grab the third piece of Tape and the Note. Head down in and avail yourself of the wonderful oxygen flowing just outside of it. Raft Island: Blocks 1013 thru 1020, Census Tract 724.05, Pierce County, Washington. This module contains 4 free adventures with original creatures, locations, items, magic spells and a pile of full color regional and battle style maps! Balboa Island is the 3 rd story location in Raft, and you can find a lot of cool things here ranging from notes that explain what happened to the island and blueprints of things you can craft on our raft. There you will find an open caravan with a [Note]. Allhouse's good fortune was short-lived, however. Press question mark to learn the rest of the keyboard shortcuts. You'll also need to power the Receiver with a Simple Battery. The next room has a locked door straight ahead labeled "Elevator" and an unlabeled locked door to the left. Creator: Mooshroompig. There is no one else around, and therefore you are the Mayor by default. Keep heading down the hall and you'll see a bathroom door on the right side. You'll find a Mechanical Part on the ground. First Floor - Column takes 1 hits before you can place a barrel, Second Level - Column takes 2 hits before you can place a barrel, Final Level - Column takes 3 hits before you can place a barrel, Basic Bow + 60 Metal (or Titanium) Arrows. You'll need Bolt Cutters to open it, but you won't find them in this room. Kill it and you'll also see a safe that requires a Four Digit Code, but you don't have that yet; for now, turn around and exit the room. Then, return back to the path you were on. View mod Up to date Crowd Control Support by Aidanamite This mod is designed for use with Crowd Control View mod Up to date WorldEditor by TeKGameR950 Allows you to change block's position & rotation & allows you to spawn trees on your raft View mod Up to date Parking for the South Beach (below) is located just above the Park entrance and requires a Current Parking Sticker. Odds are, you're going to have to pull up to the gate, anchor there, and jump off or swim in. There are many difficult puzzles and poison-filled rooms that will slow you down, but with our Temperance walkthrough, you can skate through all of the hindrances. Our next step in this Raft Walkthrough and Story Guide is to build the Receiver and the Antenna. Then you just have to wait for your raft to reach there. Then, take a left and keep turning left as you work your way uphill -- you'll find a bunch of dolls here and five notes. If you live Wow, nice! Most people in Raft Island, WA drove alone to work, and the average commute time was 18.2 minutes. Keep working your way up. If you're low on food, you may want to spend some time running around killing Lurkers before opening up Surface Access. Pick it up. To the left of the entrance is a lever. Mail is delivered on the Island. 18 Pocket Pool Lounge Raft by Kids StuffNew - 18 Pocket Lounge Raft for Pool by Kids Stuff, 75 X 28. This gives you the final two pieces of the puzzle: the Blueprint for the Engine Controls and the Radio Code for Tangaroa, the next stop in your journey. A beach west, a beach south and a water path north ( that will also be your starting point if you enter through the water tunnel east ). Thoroughly explore the area and you'll find various loot. Here's what's in the Tangaroa Vending Service machines outside of the center tower: Don't spend any of your Vending Machine Tokens on things you can get yourself. You'll find the Blue Key inside and a note from Olof that tells a story of the crew complaining about the route the ship is taking. Each tower contains two electrical wires, and youll need a total of nine wires to power the village. Owners with tenants are responsible for providing their tenants with the parking permits for that property. Then, head outside of the bathroom and make a right. You'll find a Vending Machine Token in the bathtub and a piece of Tape on top of the refrigerator. In this next room, you'll see an electrical box at the back of the room along with various pieces of junk: Repair that box and the door to the left of the elevator will now be open. The water is calm and all you can hear is the faint sound of waves and a gentle breeze. Put on a hazmat suit and quickly head into Laboratory 2. Make sure you're looking down as you climb up -- you'll find another Note on the staircase towards the bottom. It doesn't matter either way -- the front door has a poster warning that the Keycard Reader is out of order. Here's what you can find and where: Once you've looted this area to your satisfaction, go to the elevator and return to street level. Another vine-covered air duct is a short jump away -- hop over to it and search the area outside of D1 for loot. Next up is a door with a control panel you can't use. In a short time, you'll be in the city and you'll get to see just how big it is firsthand. You'll find the doll Major Tom with the Zipline Part strapped to his back, completing the set. You'll find various loot out there, so grab whatever you like. box information contact the Gig Harbor Post Office directly. Islands are Environmental elements in Raft. Quicklinks: Getting Started With the Story | How to Build the Receiver and Antenna1. Balboa Island in Raft is the first chapter's last location, making it super special to play in. First, you can get a Crate and a Vending Machine Token out on the balcony -- this was the Crate you saw from 1 Memory Lane. The Raft Island Tennis Court is located off Park Avenue and Rhododendrum Street. Swim up the Plantation ladder and climb up, then enter the next room. 30 de zile retur. The Radio Tower is a platform, half sunk into the ocean. Kill the Poison-Puffer, return to your closest Oxygen source to recharge your meter again, and then progress downward. We recommend grabbing a snowmobile for this part, if you didn't already. Step 1: Create a Receiver (Radar) You will need to craft yourself a Receiver. These links will lead you to a wide range of helpful suggestions, resources and organization your family can utilize. Gig Harbor, Washington is the nearest incorporated town, although unincorporated Artondale is much closer. On this mattress will be your first note. All of these homes are served through the Gig Harbor post office. Make your way back up to the fourth floor, watching out for any Lurkers as you go. Head into the new chamber, and grab the Electric Smelter Blueprint next to the Code to Utopia. Collect all of these items. Look around for a staircase and work your way upstairs floor by floor, where you'll find: A Vending Machine Token on a table on the 2nd floor and a Vending Machine Token on a table and a nearby Crate on the third floor. You'll see a sign that says the Generator, Storage Area, and Plantation is to the left. Town A : => Climb the stairs on the left side of the beach (next to the docks). Be prepared for a fight -- you'll likely encounter one or more Lurkers at the top of the stairs. The left-hand apartment has the usual junk in the kitchen cabinets and drawers. First, we're going to go into the apartment on the right. Continue to follow the jumps, and scaffolds, upwards until you reach the crane. You'll find an open present with 3 Vending Machine Tokens inside. Go straight and you'll find Generator Part #4 on the ground next to some bars blocking the tunnel. Parking within the Park is prohibited. Go up the path and then towards the Relay Station and across the Acid Pool carefully. Keep walking straight ahead and you'll see four Tangaroa Vending Service Vending Machines. MLS #2027505 Aside from the Zipline, you can find a note from Olof on the center table. Once you enter the hallway, you'll hear noises coming from a door on the left. Please lock your vehicles and keep all valuables out of sight. Tangaroa has several large buildings. Turn to the left and open a door into a living room with a taped door to the back right. Once you have everything lined up correctly, you'll get your first Zipline Tool part. There are several exit doors that will take you outside, but there's nothing useful on the outer decks on this level; simply open them and keep moving indoors. These trailers appear to have been some kind of market. We're going to follow the sign towards the Loading Bay by going to the right. Now, we're going to dive for real. Jump down onto this ledge. Go back into the hall for now -- we'll come back here later. Open it up and you'll get Bruno's Saw. Exit Room 2, head to the left, and open Room 3 -- the Captain's Quarters. Headquarters: 2 William Schmid Drive, Wakefield, RI 02879, USA There's a few things to pick up in the water, but make your way along past the next "G" to find a dead end - head upwards and out of the water to find an opening in the ceiling. Repeat this process until this glorified chicken is dead. Clear out the kitchen and head down to the street. Temperance is an Environment Location in Raft. Source: Raft Wiki How to Get Machete and Machete Blueprint in Raft Now now, don't be afraid of the Skull icon. For reference, your can examine the Raft Island Plat Map. This means going down beneath your feet. Observatory - Inside is a puzzle, completing it grants you the Selene Key. Please keep animals off the courts. It also has a piece of Tape on the balcony and another piece of Tape in the bathroom. The building directly next to the Battery Charger Part will also have another note from Detto inside. Make sure you have at least one unit of Explosive Powder -- you'll need it for the next step. Go through the door. Stay very close, you want him to hit it, not you! ), 5 Different Tangaroa Paintings (decorative), 1 Vending Machine Token by the coffee machine, 1 piece of Tape in another conference room. Kill what you can and keep going back for a hazmat refill. After entering, find the constellation notes scattered on each floor. A good habit that will deter vandalism and theft is to remember to keep cars locked and look out for your neighbors and friends. And just nearby, there will be another desk with a fifth note. A vine-covered staircase is nearby -- jump onto it to get even higher up the Radio Tower. Keep in mind that Vending Machine Tokens can be used in later areas of the game, too. You'll find a piece of tape on the right side of the door on some crates along with a Note. As one of the Notes you found implied, these helpful robots have been equipped with stun guns that can damage you. Head through and up the ladder to a non-irradiated are with the second Control Rod. This Exit is right next to your Raft, so jump on board, offload your loot, and grab whatever other supplies you need. After opening the door to the central building, collect the blowtorch on the upper floor. Before you begin your quests, here are some things to rememberstock up on a lot of Sustenance and Weapons. You can now open up the locker with the Bolt Cutters. The beach you land on is pretty safe, but you may encounter your first creature very quickly -- a Llama. Call the Island Interact with the computer on the side of the room to unlock Shogo, the last playable character in Raft. You can also examine his final report, varioushalifax 4 yr. ago RT @IslandZeroBR: Island ZERO Inbetween What's new? Look around for a sign that points toward the Elevator, Loading Bay, and Surface Area. Gig Harbor, Washington is the nearest incorporated town, although unincorporated Artondale is much closer. The policy was approved at the last board meeting. Exit the Captain's Quarters, turn right, and walk into the room with the pool tables where you first entered the second floor. There's various loot in the room, so collect it all. Makes it easy to check that I've got everything before I take off. The door at the end of the hallway requires the Red Key, but don't go in there just yet -- first, go into the door on the left. When you have no frequency or Radio Station/Vasagatan/Tangaroa on your radar, you'll encounter normal large islands. Read the policy. You're going to spend at least an hour running around the ship and you don't want to run low on food or water in the middle of a fight! Unfortunately, this statue is only decorative and there's no way to get it, so proceed into the room marked "2.". If you've managed to make a Net Gun, you can and should capture a Llama. Necro because it's worth saying thank you Hey I'm impressed you actually found this old post! Once you're done, continue following the wall right until we're back at the statue with the golden cape and golden model of the city. The only door open to start goes to Laboratory 2 - snag a Radiation Suit to the right of the door before you head down, and keep in mind the durability ticks down whether you're in radiation or not! All islands are designed by hand, so the player may eventually find islands previously explored. Contact Pierce County to review current air quality and Burn Ban Status Exit the Key Card room, turn left, and then turn left again. Additionally, the type of island the player will find are based on the raft's relative distance to key destinations within each biome. This, too, has a lot of cubicles you can loot and not too much in the way of Vending Machine Tokens and Tape. Parking within the call the Island Manager for more information. Until you fix the reactor, they're both full of toxic gas. You'll soon find the Blueprints for the Receiver and Antenna in Barrels -- once you do, it's time to build them. This unique Balboa Island resembles a National Park and is jam-packed with beautiful sceneries and hefty bounties to collect. Then, it's time to ride the Zipline -- and make a leap of faith. You've built up a good stock of Vending Machine Coins, so why not spend some of those on items in the city? If you need to get a permit, please call HOA Community Solutions at 253-985-3812. You're going to light this baby up. Manager to receive your Parking Sticker. I made some poorly charted maps of each of the 4 Large Islands. We're making three stops along the way -- each of these buildings has an air pocket in them where you can recharge your oxygen: Unfortunately (or perhaps fortunately), this area is littered with Poison-Puffers. Our next stop in the Raft Walkthrough and Story Guide is Balboa Island, a large island with massive cliffs and a lot to discover. It is located in Henderson Bay within Puget Sound . Anchor your Raft when you arrive and jump on board. First, head to the right and grab a Note off of the serving counter. Collect the control rod in the next room and move forward to return to the Control Room. Temperance has some dangerous enemies, including Polar Bears, that you'll encounter! Dues can be paid annually in June or in monthly installments. Push the button for 8. Cheers 50 2 14 14 comments Add a Comment WillTheTitan 4 yr. ago Very useful. Check the Calendar of Events (on the Menu) for the next date and time. In addition, you can find a note on the ground, nearby the weeds, and inside the cages. Turn left on the fifth floor and you'll find a Crate with some supplies. Climb up two sets of ladders (if you haven't already) and grab the loot at the very top, including the Electric Grill blueprint! Maneuver around the debris, open the front door with a Tangaroa Keycard, and take the elevator up to floor 12 first. Walk around to the other side of the building and you'll find a massive open area -- this is the Mayor's office. If you have questions or input, please contact the Island Manager or RIIA Board President. Take off your Head Light (If you're wearing one) and head outside -- take care not to fall off of the ship! Standing water can undermine the roads and breed mosquitoes. Now that you're back at the building with the red flag, you can assemble all three of the Zipline Parts. But first, we'll have to deal with a Poison-Puffer. Pick up the Gas Canister, then head back out into the hallway and go through the door that requires the Red Key. Grab the note and take a look at it. residents makes this policy especially important to honor. Make sure you have flippers and and an oxygen bottle. We hope Article Comments will make it easier to suggest changes to the wiki's articles. The goal in having them do this is to widen the shoulder that runs along the road for pedestrian safety and driver visibility. You're going to have to hold this wheel down until the door fully opens, and after a few bugs spawn they'll stop coming so you can hold it until the door finishes opening. Head towards the back to find a small structure with blocks to climb up, followed by an excavator that you can climb onto, then jump onto some columns to get up another floor (image below). The Note talks about the ongoing riot and how a kid is MacGuyvering a working Raft together for them to escape. When it jumps at you, move forward and poke it with your Spear. 79 Raft Island Dr NW, Gig Harbor, WA 98335 | MLS# 1202477 | Redfin Search Overview Property Details Sale & Tax History Public Facts Schools Edit Facts OFF MARKET Street View See all 25 photos Listing provided courtesy of Keller Williams Tacoma. If you are an old-timer on the Island or just looking for an opportunity to meet your Swim up to refill your Oxygen. 5. r/spelljammer. Park your Raft nearby and scale it, and you can climb the building if you'd like - but you're going to need the Crane Key in order to make your way through the opposite skyscraper. Once inside, follow the red "G" as usual - getting air from the vents as you move further down. Open the right-hand door and you'll find a purple-tailed Lurker in the cubicles to kill. You may be tempted to jump across, but don't try it -- you won't make the jump and you'll fall. Open the other exit door on the opposite side of the room. Then, run through the door to the left and follow the tunnel. Retreat to the lower docks at water level (if you're not already there. Before we end this part of the Raft Walkthrough and Story Guide, though, consider sticking around on the ship and doing a little Lurker hunting. Turn around and check the kitchen cabinets for any loot. Our next step in thisRaftWalkthrough and Story Guide is to build the Receiver and the Antenna. Walk towards the bookcases and go past them. Grab the Bullet. Move into the next room. Our next stop in the Raft Walkthrough and Story Guide is Varuna Point, two skyscrapers that you'll need to explore for clues and loot. First, go to the opposite end of the room -- you'll find a Bolt Cutter and another Note from Hanne. You'll also be able to find Cave Mushrooms Dirt in this tunnel. Once you're done renovating, open your Journal, enter the Radio Code for Balboa Island (located in your Journal -- press T to open it), and get moving to your next destination. Bears respawn and you can fight them for Leather, too. This room will have a Crate on top of an armoire. Keep heading up until you see this blue and white trailer with a blue ladder: This trailer has the second Battery Charger Part on top. It's time to return to the staircase opposite the golden statue. You don't want to just run right in -- you're gonna have some tricky fights ahead. Follow the trail of radio towers, and collect the electrical wires until you arrive at the igloo village. Renovating your Raft with these two new items will make navigation a lot easier. Use of the They only take two hits with the hatchet, but they'll keep spawning as you get the control rods in place. Caravan with a Poison-Puffer Pool carefully driver visibility fourth floor, watching out for any.. Making it super special to play in or in monthly installments to it search! The Poison-Puffer, return back to the fourth floor, watching out for any Lurkers you. 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